As a technologically challenged individual, I tend to learn one program and cling to it. Revit has been my mainstay for rendering software, though anyone who is familiar with the program knows its severe limitations. Each render requires a few hours of touch up and adding entourage in Photoshop. Also, animation in Revit takes an extremely long time to render with less than satisfactory results. 3DS Max, on the other hand, takes hours to render (as opposed to days) with pretty impressive results. The key to creating a successful animation is to limit the amount of information that you want to communicate. In my first attempt at an animation, I wanted to focus on the spatial qualities (especially how they are enclosed) of the entry space and the loft, how those two spaces fit into the overall design, and the general form of the building. I limited the textures to just solid and transparent surfaces. However, I found that some definition between different materials might be helpful, especially as some of the different surfaces tended to blend into one another. Since I don’t know how to use this program very well, I just took off the roof to allow light into the space, rather than add lights. Since this is my first go around, the camera is a bit jerky in places. In the future, I will try to create more intermediate key frames to create a smoother camera track. One issue I ran into was the problem of wanting to use different lenses in different situations. For the interiors, I really needed a wide angle lens to capture the entire space, but as I moved to the exterior, I found I wanted to zoom in one certain aspects of the building. However, I couldn’t find a way to switch lenses mid animation, so I just had to find a lens somewhere in the middle that kind of worked in each situation, but wasn’t ideal.
btw - i don't think you can validate yourself as technically challenged anymore.
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