Sunday, December 18, 2011

Assignment 5: Unity


Unity has the potential to provide the client with a much more interactive and immersive way to experience a design. The first person point-of-view camera that the “player” can control certainly gives the viewer a better experiential understanding of a space. However, Unity as a program has a few qualities that can be setbacks for the designer. First of all, unless the designer has a relatively comprehensive understanding both of the program and code, the ability to create a realistic, experiential space is very limited. Secondly, the aesthetics of Unity images are very reminiscent of a video game (and not necessarily one with really good graphics), which may or may not effect a client’s reaction to the animation, and hence, the design itself. Also, by allowing the “player” to move about anywhere in or around the space, the designer has lost control in how the client sees certain aspects of the design and also requires the designer to model out every detail and every space that the first-person camera has access too, which may be prohibitive, especially in larger projects. Finally, and most importantly, the way the first-person camera views and experiences the digital space is not the same way a user experiences space, which can mislead the viewer as to the actual or intended nature of the designed space. I feel this tool could be used best as for publicity and fundraising rather than during the design development process, especially with the client.







I’m not entirely sure what is wrong with my file, but it would create a player for Windows, Mac, or the web.

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